Monday 4 December 2017

PlayStation One Welcome To A New Era By Fantam 39.



                       PlayStation One
                  Welcome To A New Era


    When I was only young I had a SNES I felt like god with a 16 bit console sitting in my little TV room, I only brought the best games and left a lot of games alone if you could see my collection of favourite games today they'd only amount to about twenty titles, that's it when a console comes out after its ran it cycle you really only had about ten titles you could choose from to remember, but what's that got to do with what I'm about to tell you I was just been factual about consoles we loved for personal reasons, any way when the 16 bit cycle had dried up it was on to the next thing more power that''s right why not twice as much making Sony's machine a debut in the console market the first and last 32 bit console to change everything we knew up until that point it was the dawn of 3D gaming developers could produce games with real depth worlds to explore car games to trash out around a fully living breathing track and movie licenses of your favourite film really coming alive. Nintendo and Sega hinted at what the next step was when Nintendo released Starwing with premature polygons that worked on a 16 bit console but maybe not too today's standards and Sega gave Megadrive owners a 32X expansion port to produce decent 3D games but that could only go so far as well, so by 1995 when SNES & Megadrive ran out of juice in the market it opened the door to the next wave of consoles and Sony put out word that it was working on a so powerful console that the world would have to see to believe then Sega stepped up and along side Sony's machine Sega had a slightly more powerful console ready named Sega Saturn, where as Nintendo advertised and asked players to wait for there machine as it would be 64 bit twice that of the current standard in raw technological power but Sony had already made sure that they had backers for there project and developers were taken by how simple it was to programme and work with, where the Sega side of things was different people claimed it was a hardship to develop for with tricky programming which made things harder to simply produce a game, so here we are with two 32 bit machines and Nintendo promising a beast of a machine in the near future. Sony had Wipeout as one of it's launch titles and because the format was CD games had soundtracks from artists like Leftfield and the Chemical Brothers so it would appeal to young people of that culture. Plus you know what it's like with teenagers when a new consoles released they're there ready to get a piece of the action. Sony to me felt like the new Commodore 64 of that generation it suited your home and we were going to get incredible games in the future did you know it wasn't till 2006 that the PSOne was discontinued from production giving it eleven years of letting people play real games with real graphics and sound. It started how games were going to be from there on everything 3D polygons with beautiful textures and CD quality sound. Sega Saturn was released in 1995 and discontinued in 1998 giving it a three year life span lack of support was to blame and tricky hardware to code for also. Did you know that in 2000 when Sony released PlayStation 2 there PSOne was still on sales for a further six years regardless, that's a popular console.

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